The alien is an extraterrestrial being found in the Commonwealth in the 23rd century. It can can be located in a cave near the UFO crash site. The alien appears as a humanoid creature roughly the height of an average human. It possesses four limbs: two arms which end in three-fingered hands with opposable (or at least prehensile) thumbs and two legs whose digits cannot yet be discerned. There is a crashed alien ship that can be found in the wasteland. Welcome to the world of Fallout 4, the ambitious fourth game in the apocalyptic RPG saga.
The fifth and final add-on for Fallout 3 introduced something that nobody saw coming: aliens. (Or, more appropriately, Zetans.) I firmly believe that Fallout 4 will see the return of these hostile extraterrestrials in an upcoming piece of downloadable content. From the unknown nature of these creatures to the borderline unfinished story of Mothership Zeta to the Zetans' current existence in Fallout 4, the Commonwealth seems incredibly prepared to receive a hostile alien invasion in the months to come. Let's take a look at what we know - or rather, don't know.
The Existence of the Zetans
What, exactly, do we know about the aliens of the Fallout universe? We know that they are ponderous, beaming several generations of people for study into Mothership Zeta in the Fallout 3 add-on. We also know that they have extremely advanced weaponry which has made an appearance in Fallout 4. That's about all we know.
Therefore, with so many questions to be answered, it seems only logical to include a new Zeta-esque DLC for the Fallout series. Through the study of existing notes and computer terminals, players have weeded out the true origins and history behind a lot of the series' main contenders such as Vault-Tec, The Brotherhood of Steel, and more, but without more information, the Zetans are lost on us.
Here I'll give a brief of example of what we currently don't know of the Zetans. Where do they come from? Are they nomadic? How many are there? What is the extent of their weapon power? What is their mission? Are they actually hostile or do they only attack us because we're always 'that a**hole who appears out of nowhere and started shooting'? Just think, those were only a couple of the ideas that popped into my brain.
Fallout's History with the Zetans
Way back before Fallout 4, Bethesda had players tangling with alien lifeforms in, or rather above, the Capital Wasteland of Fallout 3. If you missed that juicy bit of downloadable content it's time for a recap!
So, here we are, the Lone Wanderer, just walking around and minding our own business when we suddenly receive a strange radio transmission. Being the wonderful wasteland savior that we are, we decide to investigate. When we arrive at the signal's broadcast location: a crashed alien recon craft. On our approach, we are suddenly beamed up to the alien Mothership Zeta orbiting Earth above the Capital Wasteland.
The player is then subject to a good alien probing and locked up with previous patients. After the Lone Wanderer's arrival the 'inmates' stage an escape and begin their assault on the ship. In the climax of the first stage of the DLC, we get to use an old, dead astronaut's garb to perform a spacewalk and access a teleporter, bringing us to the next part of the ship.
The Zetans try to scare us by firing their Death Ray, but let's be honest: we're the Lone Wanderer and we're out of f**ks to give. Long story short, we slaughter every alien aboard and use the Death Ray to destroy another approaching alien vessel.
I don't know about you guys, but if I was a Zetan that got wind of this genocide, I would be pretty pissed. As I mentioned above, we don't know how large the Zetans' forces are. They could send hundreds of thousands of Motherships in retaliation (if we, the players, are lucky).
Zetans in Fallout 4
Believe it or not, the Zetans have already made an appearance in Fallout 4. Though it seems little more than an Easter Egg to some, I think it's this inclusion that drives home my DLC theory. As you can read in GameSkinny's 5 Best Fallout 4 Weapons and Where to Find Them, the Alien Blaster Pistol is retrievable in the Commonwealth of Fallout 4.
After reaching level 20, a streak of light burns through the sky and you are prompted by your companion to investigate. Upon arrival at the crash site, seasoned Fallout players are gifted with a familiar site: a crashed Zetan recon craft. There's no, 'Beam me up, Scotty!' this time, though, just a trail of green blood leading to a nearby cave.
As the new and improved Sole Survivor of Fallout 4, with love in our heart (supposedly) you'd think we'd go in, stitch up this poor intergalactic traveler's wounds, maybe have a cup of tea and call AAA for him right? Maybe if we had, we could've learned a bit about him and his kind. As you probably assumed, being the savage we are, we slaughter the poor, helpless bugger and steal all of his shit - go humanity!
Here's where things get interesting though: the Alien Blaster Pistol uses unique AB Rounds and is entirely modifiable. Once the 'Science!' perk is upgraded, the blaster can be given a new grip, optics, barrel, and firing mechanism. Originally coming with between 300 and 500 AB Rounds (depending on how long it took you to kill the poor guy), the blaster can't be used after the rounds are depleted, unless you change the firing mechanism allowing fusion cells to be used instead.
Some may argue that the optional fusion cell use counteracts my argument, but the mods are what get me excited. Dedrm application for mac. When people start playing with Alien Blaster improvements, they'll want more. They'll want Alien Blaster Rifles and a whole new line of AB weaponry. They'll want the return of the Alien Disintegrator and Atomizer. Bethesda is often good at delivering what the player base wants, and dagnabbit we (or at least I) want aliens!
What do you think of a possible Fallout 4 Zetan invasion? Share your thoughts in the comments!
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Recon craft
Seats
1
Location
Capital Wasteland Mojave Wasteland
A recon craft is a small alien ship with a disc-shaped fuselage and a large, orb-shaped cockpit in the center. It is manned by a crew of three, but can be piloted by just one person in a pinch.
1Known recon crafts
Known recon crafts
Theta
In 2277, a recon craft, designated as Theta, was on a mission to Earth. Due to unknown causes, the ship crashed in the Capital Wasteland, north of Minefield and northwest of Greener Pastures Disposal Site, leaving the vehicle heavily damaged and the pilot dead. Some time later, the crashed recon craft began broadcasting a radio signal, the Recon Craft Theta Beacon.
Once the Lone Wanderer approaches the ship for inspection, (s)he is immediately abducted by the mothershipZeta. Shortly after the kidnapping, Theta is presumably beamed up for repairs by Zeta and stored in the vessel's hangar bays.[1]
Unnamed recon craft
The following is based on the and has not been confirmed by canon sources.
By 2281, another recon craft can be located north of Horowitz Farmstead in the Mojave Wasteland.
Appearances
The recon craft Theta can be found at the alien crash site in Fallout 3, and, later, in Zeta with the Fallout 3 add-onMothership Zeta.
The following is based on the and has not been confirmed by canon sources.
An unnamed recon craft can also be found at the Crashed Alien Ship in Fallout: New Vegas.
Gallery
Fallout 4 Alien Ship Crash Videos
Recon craft Theta in Fallout 3
Recon craft in Fallout: New Vegas
Fallout 4 Alien Ship Crash Location
References
Fallout 4 Spaceship
↑Fallout 3 Official Game Guide Game of the Year Edition p.718: MZ1 Crashed Anomaly 'Almost directly north of the MDPL-13 Power Station (as you follow the line of power towers) you pick up an odd radio signal: You hear mainly static and then some eerie garbled speech you can't decipher. Locate the remains of a house; something has crashed straight through it, digging a furrow into the hillside. This is Recon Craft Theta, an Alien scout ship! Round the front of the craft to uncover a strange body, thrown from the cockpit. When Mothership Zeta arrives (which you are unaware of), as soon as you step close to the cockpit, you are grabbed by a tractor beam, and sucked up into an Alien spacecraft to begin Add-on Quest: Not of This World.' MZ1 Alien Homing Beacon 'Once Add-on Quest: This Galaxy Ain't Big Enough.. is completed and you return to the Capital Wasteland, Recon Craft Theta is gone (it's actually in the Hangar aboard the Mothership), and has been replaced by a Homing Beacon. Activate this Beacon if you wish to return to the Mothership for Elliott's aid, or you want to gather additional supplies from the chambers still accessible. You can come and go as you please.'
Fallout 4 Alien Ship Crash 2017
Natural Satellites
The Moon
Satellites and Space Stations
Archimedes II ·Ballistic Orbital Missile Base 001 ·Bradley-Hercules ·Highwater Trousers ·Kovac-Muldoon platform ·Valiant-1